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This is easier said than done as the emergent behavior of the city can dictate subsequent alterations. Less intersections equates to less braking.
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This city is brimming with activity… and surprisingly, a few trees are still standing. Bridges are well-distributed, and the lower-left quadrant of the city exemplifies a main thoroughfare which several cul-de-sacs and neighborhoods have access to. Highway routes that enable egress from this critical area should be considered. The circle destinations and roundabout in the city’s center-left are experiencing significant congestion. Unfortunately, the island destinations at the top of the city necessitate two highways (likely one with revised placement). The lower-right circle destination is very unfortunate RNG and required a valuable highway. Blue, purple, and green destinations are well-served through a range of tunnel, bridge, and highway assets. Rio represents the best possible outcome with limited highways. Though, the two central roundabouts streamline some transit and highway 3 exemplifies a multi-use asset that green, blue, and yellow car types can leverage. Clearly there are extraneous roads and highway 4 would be better utilized connecting the local purple neighborhood to the two circle destinations at the bottom of the city – reducing congestion as well. Manila represents the first city for which I achieved 2,000 trips. The right-side tunnel required a significant number of tiles but strategically enables the transit of green and purple car types. Highway 3 and 2 are excellent examples of multi-use assets that several car types can utilize. Otherwise, I will admit this city was hectic.īridges, tunnels, and highways offer many options to travel between the left and right sides of the city. The upper-left and center areas of the city provide good examples of main thoroughfares with destinations branching off of them. Maybe RNG runs wilder with a one river being the sole limiting factor. Munich was the most difficult city to achieve 2,000 trips… evident by the lowest global achievement rate of 4% as well. Again, notice that highways are embedded deep into neighborhoods to influence the balance of transit between roads and highways. All circle destinations are accessible and a couple traffic lights are introduced to boost efficiency of key intersections. Blue car types are extraordinarily well-served and almost completely segregated. Moscow represents my personal high-score. A few roads should be added for shortcuts and highway 1 should clearly be relocated deeper into the neighborhood to reduce congestion. Most roads and highways offer quick ingress to their destinations but egress back to neighborhoods is difficult. The middle two roundabouts are strained under heavy traffic. The left-most side of the city is composed of square destinations so relying solely on normal roads and a roundabout is sensible. Circle destinations are easily accessed by their respective car types. Most highway placements are quite effective, but it’s apparent 3 and 2 could be adjusted just a few tiles to reduce the burden of congestion. Neighborhoods have multiple exit routes and embedded highways contribute to ease of access. Notice that significant effort is made to get cars from the upper-right and lower-left neighborhoods out to appropriate parts of the city. Most highways are multi-use – especially highway 1 and 3 – which allow multiple car types to leverage the asset. Roads are numerous and bridges well-distributed but cars tended to prefer highways. Upon re-assessment, not the best of layouts.
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